/*
_base = _this select 0;

nukev = false;
publicvariable "nukev"

/*
Launch = "Land_HelipadEmpty_F" createVehicle (position player);
CMTarget = "Land_HelipadEmpty_F" createVehicle (position Launch);
sub = createMarker ["sub", position Launch];
sub setMarkerType "Select";
destination = createMarker ["destination", position Launch];
*/

CMTarget = "Land_HelipadEmpty_F" createVehicle (position _base);
destination = createMarker ["destination", position _base];
setfire=true;

/*
titleText ["Click on the map to designate target-area","plain down"];
onMapSingleClick "CMTarget setPos _pos; setfire=false";
@!setfire;
"destination" setmarkerpos getPos CMTarget;
onMapSingleClick "";
*/
//adding
//CMTarget setPos _base; 

setfire=false;
"destination" setmarkerpos getPos CMTarget;

titleText ["", "plain down"];
destination setMarkerType "Destroy";
destination setMarkerText "Nuclear Bomb";
destination setMarkerColor "ColorRed";

[] exec "nuke\nukeincoming.sqs";
~5
hint "Nuclear Bomb impact in....";
~1
hint "Nuclear Bomb impact in  5";
~1
hint "Nuclear Bomb impact in  4";
~1
hint "Nuclear Bomb impact in  3";
~1
hint "Nuclear Bomb impact in  2";
~1
hint "Nuclear Bomb impact in  1";
~1
hint "Impact";

exit
*/
