// Allows players to heal at EGG_EVO_MASH items
_player = player;

if (Vehicle _player != _player) exitWith 
	{
		hint "You must be on foot to heal"
	};

if (getdammage _player >0) then 
{
	_player playMove "AinvPknlMstpSlayWrflDnon_medic";
	sleep 3.0;
	WaitUntil {animationState _player != "AinvPknlMstpSlayWrflDnon_medic"};
	_player setDamage 0
};
exit

