//run on client to establish what tasks are underway

if (isServer and not (local player)) exitWith {}; 

EGG_EVO_uptasks_req = true; publicVariable "EGG_EVO_uptasks_req";
//tells server to run update_intheatreS.sqf which announces true server value of BEMP

sleep 10;

hintsilent format ["Mission %1",EGG_EVO_MissionProgress];
[] call EGG_EVO_CityClear; 

// in MainthreadC moves marker cirlce to new city and calls EGG_EVO_Assigntasks in EventsC to update yellow task markers, based on value of BEMP and EGG_EVO_Objective# taskstate.