_unit = _this select 0;

hint format ["unit is %1", _unit];

_unit enableAI "ANIM";

_unit playMove "AmovPercMstpSnonWnonDnon_exerciseKata";

//turned off temporarily as dancing not enabled in alpha

/*

while {run} do
{
	_rand = (round random 6);
	sleep (random 3);
	switch (_rand) do
	{
		case 0:
		{
			_unit playMove "AmovPercMstpSnonWnonDnon";
		};
		case 1:
		{
			_unit playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
		};
		case 2:
		{
			_unit playMove "AmovPercMstpSnonWnonDnon_Dancing";
		};	
		case 3:
		{
			_unit playMove "AmovPercMstpSnonWnonDnon_idle68boxing";
		};
		case 4:
		{
			_unit playMove "AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou";
		};
		case 5:
		{
			_unit playMove "ActsPercMstpSnonWnonDnon_DancingDuoIvan";
		};
		case 6:
		{
			_unit playMove "ActsPercMstpSnonWnonDnon_DancingDuoStefan";
		};
	};
	sleep (random 10)+5;
	_unit playMove "AmovPercMstpSnonWnonDnon_talking";
};
*/
