v1.5
- Added : the AIs can now receive and execute a fire order
- Added : virtual magazines system wich allows to add different charges and effects without addon
- Added : MLRS and BM-21 Grad ballistics calculation for AA:OA and AA:CO 1.54+
- Added : config variables to give access to the artillery computer from inside or outside
- Added : the M109 gun from the vilas' project '85 is in the default configuration
- Fixed : compatibility with the OA 1.54 patch
- Fixed : UTF-8 encoding for the language files
- Improved : source optimization and beautification

v1.4
- Added : compatibility to ArmA 2 (alone) + Operation Arrowhead (alone) + Combined Operations (A2 + OA)
- Added : the Arrowhead (and ArmA 2) objects are now in the logisitics default config
- Added : the ACE OA objects are now in the logisitics default config
- Improved : the artillery system now manages both north-west and south-west origin coord systems
- Added : many new island heights are listed in the config file
- The stringtable.csv is replaced by a simpler alternative system
- Fixed : script warning when a JIP player was not fully initialized
- Added : we can now remove the logistics system (like we already could with the artillery part)

v1.3
- Improved : Lightweightness of the logistics (objects auto-detection)
- Improved : Fire solution search algorithm (max duration decreased and script warning removed)
- Fixed : Something seemed to make the ArmA 2 game engine unstable on specific computer configurations
- Only the players in the same faction are now displayed in the arty computer interface
- Help in the arty computer interface slightly improved

v1.2
- Fix the displayed value for elevation when the artillery piece is in slope
- Adjust the cost capacity of the containers which were equals to their own capacity
- Optimization of the ballistic calculations (speed and precision)
- The longitude/latitude coordinates format are now in a 4 digits notation
- The fire adjustments is now in a "Add, Drop, Left, Right + Dir. to target" notation
- Add the possibility to close/open the interface in an artillery piece

v1.1
- Fix of a bug with velocity of objects with ACE2
- Add the possibility to have a non-movable artillery command quarter
- Some additionnal precisions in the explanation about the ballistic table generation

v1.0
- First public release