// ServerSide events
//group bonus/cost- assignpointsgroup mission sensor punit/prew
EGG_EVO_GRP_Reward =
{
   _usergroup = _this select 0;
   _reward = _this select 1;
   {_x addscore _reward} forEach units _usergroup;
};

//adding individual player bonus/cost - assignpointsplayer mission sensor - Lunit/Lrew

EGG_EVO_UNQ_Reward =
{
	_unit = _this select 0;
	_reward = _this select 1;
	_unit addscore _reward;
};


















