


//Waits tell player spawns
waitUntil {!isNull player};
waitUntil {player == player};
sleep 1;
waitUntil {!isNil "EWDB"};

if (EWDB select 11 == "1" || EWDB select 12 == "1") then 
{ 
//hint "0";
	call ADP_fnc_addEH;
//	hint "1";
};
