_player = _this select 0;

_chute = "B_Parachute_F" createVehicle [(getposATL _player select 0), (getposATL _player select 1), (getposATL _player select 2)+20];

_player moveindriver _chute;

Waituntil {( !(alive player) || (vehicle player != player))};

deletevehicle _chute;
