/*
 * Alternative to stringtable.csv which is simpler to install for the mission maker.
 * Alternative au stringtable.csv qui est plus simple à installer pour le créateur de mission.
 */

STR_R3F_LOG_action_heliporter = "Lift the object";
STR_R3F_LOG_action_heliporter_fait = "Object ""%1"" attached.";
STR_R3F_LOG_action_heliporter_deja_transporte = "The object ""%1"" is already transported by a vehicle.";
STR_R3F_LOG_action_heliporter_deplace_par_joueur = "The object ""%1"" is being moved by a player.";
STR_R3F_LOG_action_heliporter_joueur_dans_objet = "There is a player in the object ""%1"".";
STR_R3F_LOG_action_heliporter_objet_remorque = "Can't lift the object ""%1"" because it's towing another object.";
STR_R3F_LOG_action_heliport_larguer = "Drop the object";
STR_R3F_LOG_action_heliport_larguer_fait = "Object ""%1"" dropped.";

STR_R3F_LOG_action_deplacer_objet = "Take this object";
STR_R3F_LOG_action_relacher_objet = "Release the object";
STR_R3F_LOG_ne_pas_monter_dans_vehicule = "You can't get in a vehicle while you're carrying this object !";
STR_R3F_LOG_courir_trop_vite = "You're walking too fast ! (Shift key to slow down)";

STR_R3F_LOG_action_selectionner_objet_charge = "Load in...";
STR_R3F_LOG_action_selectionner_objet_charge_fait = "Now select the vehicle in which to load the object ""%1""...";

STR_R3F_LOG_action_charger_selection = "... load the selected object in this vehicle";
STR_R3F_LOG_action_charger_selection_en_cours = "Loading in progress...";
STR_R3F_LOG_action_charger_selection_fait = "The object ""%1"" has been loaded in the vehicle.";
STR_R3F_LOG_action_charger_selection_trop_loin = "The object ""%1"" is too far from the vehicle to be loaded.";
STR_R3F_LOG_action_charger_selection_pas_assez_de_place = "There is not enough space in this vehicle.";
STR_R3F_LOG_action_charger_selection_objet_transporte = "The object ""%1"" is in transit.";

STR_R3F_LOG_action_charger_deplace = "Load in the vehicle";
STR_R3F_LOG_action_charger_deplace_en_cours = "Loading in progress...";
STR_R3F_LOG_action_charger_deplace_fait = "The object has been loaded in the vehicle ""%1"".";
STR_R3F_LOG_action_charger_deplace_pas_assez_de_place = "There is not enough space in this vehicle.";

STR_R3F_LOG_action_selectionner_objet_remorque = "Tow...";
STR_R3F_LOG_action_selectionner_objet_remorque_fait = "Now select the vehicle that will tow the object ""%1""...";

STR_R3F_LOG_action_remorquer_selection = "... tow the selected object to this vehicle";
STR_R3F_LOG_action_remorquer_selection_trop_loin = "The object ""%1"" cannot be towed right now.";
STR_R3F_LOG_action_remorquer_selection_objet_transporte = "The object ""%1"" is in transit.";

STR_R3F_LOG_action_remorquer_deplace = "Tow the object";
STR_R3F_LOG_action_detacher = "Untow the object";
STR_R3F_LOG_action_detacher_fait = "Object untowed.";
STR_R3F_LOG_action_detacher_impossible_pour_ce_vehicule = "Only the pilot can detach this object.";

STR_R3F_LOG_action_contenu_vehicule = "View the vehicle content";
STR_R3F_LOG_action_decharger_en_cours = "Unloading in progress...";
STR_R3F_LOG_action_decharger_fait = "The object has been unloaded from the vehicle.";
STR_R3F_LOG_action_decharger_deja_fait = "The object has already been unloaded.";

STR_R3F_LOG_transport_en_cours = "This vehicle is being transported.";
STR_R3F_LOG_mutex_action_en_cours = "The current operation isn't finished.";

STR_R3F_LOG_dlg_CV_titre = "Content of vehicle";
STR_R3F_LOG_dlg_CV_capacite_vehicule = "Loading : %1/%2";
STR_R3F_LOG_dlg_CV_btn_decharger = "Unload";
STR_R3F_LOG_dlg_CV_btn_fermer = "Cancel";

STR_R3F_LOG_nom_pc_arti = "Artillery CQ";