

_array = Groundzero nearObjects ["All", 400]
{_x setDamage ((getdammage _x) + 1.0)} forEach _array

~2

_array = Groundzero nearObjects ["Man", 500]
{_x setDamage ((getdammage _x) + 1.0)} forEach _array

_array = Groundzero nearObjects ["Land", 500]
{_x setDamage ((getdammage _x) + 1.0)} forEach _array

_array = Groundzero nearObjects ["Ship", 500]
{_x setDamage ((getdammage _x) + 0.9)} forEach _array

_array = Groundzero nearObjects ["Motorcycle", 500]
{_x setDamage ((getdammage _x) + 1.0)} forEach _array

_array = Groundzero nearObjects ["Car", 500]
{_x setDamage ((getdammage _x) + 1.0)} forEach _array

_array = Groundzero nearObjects ["Air", 500]
{_x setDamage ((getdammage _x) + 0.8)} forEach _array

_array = Groundzero nearObjects ["Tank", 500]
{_x setDamage ((getdammage _x) + 0.8)} forEach _array

_array = Groundzero nearObjects ["Thing", 500]
{_x setDamage ((getdammage _x) + 1.0)} forEach _array

_array = Groundzero nearObjects ["Static", 500]
{_x setDamage ((getdammage _x) + 1.0)} forEach _array

_array = Groundzero nearObjects ["Strategic", 500]
{_x setDamage ((getdammage _x) + 1.0)} forEach _array

_array = Groundzero nearObjects ["NonStrategic", 500]
{_x setDamage ((getdammage _x) + 1.0)} forEach _array

~3 

_array = Groundzero nearObjects ["Man", 700]
{_x setDamage ((getdammage _x) + 0.7)} forEach _array

_array = Groundzero nearObjects ["Land", 700]
{_x setDamage ((getdammage _x) + 0.5)} forEach _array

_array = Groundzero nearObjects ["Ship", 700]
{_x setDamage ((getdammage _x) + 0.5)} forEach _array

_array = Groundzero nearObjects ["Motorcycle", 700]
{_x setDamage ((getdammage _x) + 0.5)} forEach _array

_array = Groundzero nearObjects ["Car", 700]
{_x setDamage ((getdammage _x) + 0.5)} forEach _array

_array = Groundzero nearObjects ["Air", 700]
{_x setDamage ((getdammage _x) + 0.5)} forEach _array

_array = Groundzero nearObjects ["Tank", 700]
{_x setDamage ((getdammage _x) + 0.5)} forEach _array

_array = Groundzero nearObjects ["Thing", 700]
{_x setDamage ((getdammage _x) + 0.5)} forEach _array

_array = Groundzero nearObjects ["Static", 700]
{_x setDamage ((getdammage _x) + 0.7)} forEach _array

_array = Groundzero nearObjects ["Strategic", 700]
{_x setDamage ((getdammage _x) + 0.7)} forEach _array

_array = Groundzero nearObjects ["NonStrategic", 700]
{_x setDamage ((getdammage _x) + 0.7)} forEach _array

~3 

_array = Groundzero nearObjects ["Man", 1000]
{_x setDamage ((getdammage _x) + 0.7)} forEach _array

_array = Groundzero nearObjects ["Land", 1000]
{_x setDamage ((getdammage _x) + 0.4)} forEach _array

_array = Groundzero nearObjects ["Ship", 1000]
{_x setDamage ((getdammage _x) + 0.4)} forEach _array

_array = Groundzero nearObjects ["Motorcycle", 1000]
{_x setDamage ((getdammage _x) + 0.4)} forEach _array

_array = Groundzero nearObjects ["Car", 1000]
{_x setDamage ((getdammage _x) + 0.4)} forEach _array

_array = Groundzero nearObjects ["Air", 1000]
{_x setDamage ((getdammage _x) + 0.4)} forEach _array

_array = Groundzero nearObjects ["Tank", 1000]
{_x setDamage ((getdammage _x) + 0.4)} forEach _array

_array = Groundzero nearObjects ["Thing", 1000]
{_x setDamage ((getdammage _x) + 0.4)} forEach _array

_array = Groundzero nearObjects ["Static", 1000]
{_x setDamage ((getdammage _x) + 0.4)} forEach _array

_array = Groundzero nearObjects ["Strategic", 1000]
{_x setDamage ((getdammage _x) + 0.4)} forEach _array

_array = Groundzero nearObjects ["NonStrategic", 1000]
{_x setDamage ((getdammage _x) + 0.4)} forEach _array

~3

_array = Groundzero nearObjects ["Man", 1500]
{_x setDamage ((getdammage _x) + 0.2)} forEach _array

_array = Groundzero nearObjects ["Land", 1500]
{_x setDamage ((getdammage _x) + 0.2)} forEach _array

_array = Groundzero nearObjects ["Ship", 1500]
{_x setDamage ((getdammage _x) + 0.2)} forEach _array

_array = Groundzero nearObjects ["Motorcycle", 1500]
{_x setDamage ((getdammage _x) + 0.2)} forEach _array

_array = Groundzero nearObjects ["Car", 1500]
{_x setDamage ((getdammage _x) + 0.2)} forEach _array

[] exec "nuke\radzone.sqs"


exit
