This is a major upgrade for the USS Nimitz in Arma 3. Please see the changelog for the changes of the last half year in detail. The highlights are: The SAMs have been upgraded, so that the tubes are used one after each other. Also the modded missiles were replaced by vanilla RIM-116 and RIM-162 missiles. The AA crews are now responsive as they start on CombatMode Red. A general quarters alarm was added to the Nimitz. It can be activated from the bridge or entrance of the island. The displays and monitors on the bridge have now been made a hiddenselection, so they can be changed in a mission now. The elevators are now settable to be lowered or raised when mission starts, check the Eden attribute for it. Unknown source to be attributed for the idea. The launch crew and their animations have been overhauled thanks to Moose and NightIntruder. The launchcrew and shooter scripts can be overriden by a module attribute for the catapult module. The landing sequence has been overhauled to play an alarm when a plane extends its tailhook in the carrier vincinity. The landing script is configurable via the arrest module. The tailhook effect has been changed when a plane successfully traps, the hook is raised slightly now. Thanks to B10 for the template in the Jets DLC! The Tilly is now drivable, albeit very crudely. It can also attach a plane or helo and release it. The IFLOLS optical landing guidance system is now functional aboard the Nimitz. The IFLOLS script has been overhauled. A new island texture has been provided by Odyseus and NightIntruder. Drones likes the Sentinel should work with the catapult and arresting wire scripts now. The ambiance module takes into account the carrier number and applies the appropriate F/A-18E/F skin from Jaentzen now.