This is a bug fix release for the USS Nimitz in Arma 3. The major change is the initialization loop for the planes, helos and man class. Instead of relying on an endless loop (syncloop in previous releases), an init eventhandler is now responsible for embedding the various carrier functions in the objects. There is however a noteworthy exception: when an object overwrites it's init eventhandler, the new method will not work. One needs to manually sync the plane or call the syncloop yourself ([] spawn ttt_nimitz_fnc_syncLoop;). Further the ambiance scripts for AI have been reworked to cooperate with the new launch scripts, as well as a fix for third party planes like Sabre's military planes, and fixing a script error when a player didn't pick a carrier number. Please see the changelog: 2018-07-25 nimitzfunctions - fix check for carrier compatibility config entry (isNil and isNull) - fix numbers script if user did not select a number in Eden attributes 2018-07-14 nimitzfunctions - try to fix ambiance 1 2018-07-11 config, scripts - introduce event handlers for plane, man and helo functions - deprecate syncLoop 2018-04-14 scripts - repair ambiance 1 slightly