////////////////////////////////////////////////////////////////////
//DeRap: .\ch47_sklo_in_damage.rvmat
//Produced from mikero's Dos Tools Dll version 7.23
//https://armaservices.maverick-applications.com/Products/MikerosDosTools/default
//'now' is Mon Jun 10 06:13:56 2019 : 'file' last modified on Mon Jun 10 06:13:56 2019
////////////////////////////////////////////////////////////////////

#define _ARMA_

ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 800;
renderFlags[] = {"NoZWrite","NoAlphaWrite"};
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
	texture = "a3\data_f\destruct\destr_glass_plexi_full_NOHQ.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {2,0,0};
		up[] = {0,2,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage2
{
	texture = "a3\data_f\destruct\destr_glass_plexi_full_CA.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {2,0,0};
		up[] = {0,2,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage3
{
	texture = "a3\data_f\destruct\destr_glass_plexi_full_CA.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {2,0,0};
		up[] = {0,2,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage4
{
	texture = "#(rgb,8,8,3)color(1,1.0,1.0,1,AS)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage5
{
	texture = "a3\data_f\destruct\destr_glass_plexi_full_SMDI.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {2,0,0};
		up[] = {0,2,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage6
{
	texture = "#(ai,32,128,1)fresnel(0.91,0.63)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage7
{
	texture = "a3\data_f\env_land_co.paa";
	uvSource = "none";
};
class StageTI
{
	texture = "ttt_ch46\data\AH64D_glass_ti_ca.paa";
};
