////////////////////////////////////////////////////////////////////
//DeRap: .\ch47_2_damage.rvmat
//Produced from mikero's Dos Tools Dll version 7.23
//https://armaservices.maverick-applications.com/Products/MikerosDosTools/default
//'now' is Mon Jun 10 06:10:00 2019 : 'file' last modified on Mon Jun 10 06:10:00 2019
////////////////////////////////////////////////////////////////////

#define _ARMA_

ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.18499999,0.18499999,0.18499999,1};
specularPower = 60;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
	texture = "ttt_ch46\data\ch47_ext_2_nohq.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,0};
	};
};
class Stage2
{
	texture = "ttt_ch46\data\damage_metal_basicArmor_dt.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {4,0,0};
		up[] = {0,4,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage3
{
	texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,0};
	};
};
class Stage4
{
	texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,0};
	};
};
class Stage5
{
	texture = "ttt_ch46\data\destruct_plech_half_smdi.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {2,0,0};
		up[] = {0,2,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage6
{
	texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage7
{
	texture = "a3\data_f\env_land_co.paa";
	uvSource = "none";
};
class StageTI
{
	texture = "ttt_ch46\data\ch47_ext_2_ti_ca.paa";
};
