Here comes the Nimitz for Arma 3 0.96 release. This is a bug fix release. Thanks to a user report by PM we got aware of a memory leak. After some debugging this was tracked down to the attachTo function of manned air defense units. In this release the air defenses are merely using setPos to be placed on the carrier. Another problem was the use of the CUP namespace in the Nimitz. Initially intended to give full credit to the original script author, this backfired as I left it in the CUP namespace. Some improvements were also done. Based on user request the aa defense turret speed is now a magnitude greater. The wires model was partially redone so there should be less visual problems when deploying them. There is a new mempoint called 'cameraMast' for future PiP mode on the bridge. Some textures on the bridge were inverted, so they render properly now and not upside down. Note that some are still displayed sideways. Lastly there is a new option to disable the cat launch post processing effects. The changelog since the last release is rather short, the full changelog is available at http://tetet.de/arma/arma3/nimitz/Changelog.txt [spoiler] 2016-10-17 model, scripts - option to disable cat launch post processing effects - change geo, road and physx lod in carrier_1, carrier_14 - change air defense mem points in nimspots - add setVectorUp to air defense 2016-10-16 bridge, scripts, air defenses, model - inverted some textures - add setPos to air defenses - add setVelocity to air defense - change geo lod in carrier_1 - create heavy baseplate on each air defense model - change air defense mem points in nimspots 2016-10-11 model - add mem point cameraMast for videos 2016-10-08 scripts, air defense - do not use attachTo for air defenses, causes a memory leak - removed CUP functions due to name conflict - increased speed of aa defense turrets - fix wires [/spoiler]