This is release 0.99 of the Nimitz in Arma 3. Over the last half year there have been many changes to the Nimitz. First, the number and aftmast have been made configurable via Eden, so any of the existing Nimitz carriers can be impersonated to some degree. Note that doesn't include details like the different aft mast or changed island shapes. But we continue to explore this direction. Next, the holes in the fore hull have been closed and do now contain deployable drawbridges. This should allow the Nimitz to stay in a port and make it accessible from the pier. A touchdown sound was added to the flightdeck when a plane lands. The anti-air weaponry received a textures update from the TheSn4k3, and the logos were updated by Odyseus. The briefing and map room now show the picture map of the island one plays on. The Tilly crash crane has now the ability to remove all Air, Land and Ship wrecks in the vincinity. Shockley did provide new hull textures, completely with all derivative textures. We hope you like the new look. With help of the Freedom technology the Nimitz stays now longer visible via the setting FeatureType = 2. The dynamic airport config also found it's way into the Nimitz, so players can now autoland on the carrier - don't forget to deploy the tailhook though! Further some air conditioning units and sounds were placed on the carrier, as well as a static engine sound at the aft of the carrier. The final addition is the use of Grumpy Old Man's (GOM) aircraft loadout scripts via the weapons elevator. Any dynamic loadout capable plane can now be re-equiped at the weapons elevator. The changelog since the last release: [spoiler] 2017-10-02 config, model - create air conditioning unit - place ac via init script - add engine sound to hangar 4 - make logistics loadout for GOM adjustable 2017-10-01 config, model - adjust dynamic airport for assisted landings - modified nautical bridge to stop columns from peeking out 2017-09-30 config, model - add weaponry to weapons elevator - add Grumpy Old Man Aircraft Loadout support, rename to GOM AL Nimtech Edition - remove under construction sign from island - add geo lod to information wall - fix corridor in 2nd deck 2017-09-24 config, model - add driver proxy - fix carrier_1 for deployable gangways - use deck crew as crew 2017-05-20 config - make init eventhandler stackable - revert carrier_1.p3d 2017-05-01 config, scripts - add JDG_dynamicAirportNimitz 2017-04-23 config, nimtech_aa, model - use new featureType = 2 config. removing featureSize - experiments with sensors for nimtech_aa - update carrier_1 from TheSn4k3 2017-04-09 model, config, nimtech - reverted medical bed to thingX from car_f - removed patuxent from download, it's not finished yet - added new textures from Shockley 2017-04-01 model, config - remove aft wall in entrance, showing Joes's wall - adjust weapons elevator to new 2nd floor height - add geo lod mass to weapons elevator 2017-03-26 functions - add pictureMap of terrain to area of operation in briefing and map room 2017-03-21 aa, functions - update Phalanx model and textures from TheSn4k3, update shadow, geo and fire geo lods - update aa defenses init, use the right variable name for crewing the AA - have Tilly remove all Air, Land, Ship wrecks 2017-03-20 sounds, functions - add touchdown sound, kudos to Jones - call touchdown sound from arrest 2017-03-19 config, logos - add new logos from Odyseus - add author information to carrier and aligner - fix geo lod for aftMast hiding 2017-03-04 model, config - add drawbridge from Joe, animate it 2017-02-28 model, config - make aft mast hideable: (this getVariable 'jdg_carrier_island') animate ['aftMast', 1, true]; 2017-02-27 textures, config - add numbers textures and Eden configuration - can mimick any Nimitz class carrier now [/spoiler]