This is a bug fix release for the USS Nimitz in Arma 3. The major change is the initialization loop for the planes, helos and man class. On top of relying on an endless loop (syncloop in previous releases), an init eventhandler is now responsible for embedding the various carrier functions in the objects. Eventually we hope to transition to the init eventhandler completely, but for that some mod aircraft need to subclass their eventhandler. If a unit is operating only with planes that use a subclassed eventhandler like the F-18 and F-181 at the moment, the syncloop can be disabled from the Eden properties of the Nimitz, reducing CPU consumption considerably, especially in crowded scenarios. Further the ambiance scripts for AI have been reworked to cooperate with the new launch scripts, as well as a fix for third party planes like Sabre's military planes, and fixing a script error when a player didn't pick a carrier number. Built on top of WAINO uniforms and vests and equipment, a new deck crew has been established. Support for the yet unreleased uniform mod plus the Jets deck crew yellow shirt has been added. Please see the changelog: 2018-08-03 config, nimitzfunctions - re-enable syncLoop due to planes with overwritten init event handler - enable TTT crew and Jets yellow shirt 2018-07-25 nimitzfunctions - fix check for carrier compatibility config entry (isNil and isNull) - fix numbers script if user did not select a number in Eden attributes 2018-07-14 nimitzfunctions - try to fix ambiance 1 2018-07-11 config, scripts - introduce event handlers for plane, man and helo functions - deprecate syncLoop 2018-04-14 scripts - repair ambiance 1 slightly